ToCA Race Driver 3 Multiplayer Demo
2006-02-21
Toca Race Driver 3 (PC)
This is the multiplayer demo for ToCA Race Driver 3 from Codemasters. ToCA Race Driver 3 is the latest edition of the long-running series that's famous for providing the most exciting wheel-to-wheel racing action on console and PC. This demo includes several new cars and tracks and is multiplayer only.
569.1M
Half-Life 2 - Garry's Mod 9.0.4
2005-01-03
Half-Life 2: Garry's Mod (PC)
This is a modification for Half-Life 2 that alters the in-game weapons to change the physics of the game. Garry's Mod allows players to play around with the physics. You can do ragdoll posing, create cars, create rockets, even create NPC wars!<br />
<b><a href="http://www.fileplanet.com/158141/150000/fileinfo/Half-Life-2---Garry's-Mod-9.0-[Dedicated-Server]"><u>Get the Dedicated Server here</u></a></b>!<br />
<div id="moredetails">
<br/>
Version 9.0.3 - 7th November 2005 <br />
<br />
[ADD] gm_hideandseek by Greg Hughes aka "fayte" and "MrSteak63" <br />
[ADD] Added "cfg/lua.txt" to configure Lua <br />
[FIX] Crash when NPC shoots Jeep <br />
[FIX] Crash when anything happens <br />
[FIX] Crash when hiding GUI text <br />
[FIX] MrSteak's AWFUL scripting in gm_longsight <br />
[FIX] Misc single player crashes <br />
[LUA] Fixed GModQuad_Hide <br />
[LUA] SWEPs with missing scripts no longer spawn <br />
Version 9.0.2 - 6th November 2005 <br />
[FIX] Easy Weld crash <br />
[FIX] Easy Axis crash <br />
[FIX] Server hosting crash bug <br />
[FIX] NPC Spawning is always allowed in single player <br />
[FIX] Unable to load from the main menu bug <br />
[FIX] Corrupt save bug after using duplicator <br />
[FIX] Statued ragdolls are a bit more stable <br />
[FIX] Lua memory leak <br />
[ADD] gm_freeze gamemode by Jon Sully aka "Jonny" <br />
[FIX] Updated fortwar map (g33k) <br />
[FIX] Added new weapons to fortwars (g33k) <br />
[FIX] Added buy system to fortwars (g33k) <br />
[FIX] Disabled auto switch in all build gamemodes (g33k) <br />
[LUA] Removed io/os library <br />
[LUA] Added loadlib library <br />
[LUA] _EntSetParent( <ent>, <parent> ) <br />
[LUA] _EntGetParent( <ent> ) <br />
[LUA] _IsDedicatedServer( ) <br />
[LUA] GmodRect/GModText indexes can now be over 128 (~32000 max) <br />
[LUA] GmodRect/GModText doesn't draw when followed ent isn't in PVS <br />
[LUA] _GModQuad_Start( <material> ) <br />
[LUA] _GModQuad_SetVector( <index [0-3]>,<vector> ) <br />
[LUA] _GModQuad_Hide( <userid>, <index>, <fadetime>, <delay> ) <br />
[LUA] _GModQuad_HideAll( <userid> ) <br />
[LUA] _GModQuad_SetTimings( <delay>, <fadein>, <life>, <fadeout> ) <br />
[LUA] _GModQuad_Send( <player>, <index> ) <br />
[LUA] _GModQuad_SendAnimate( <player>, <index>, <length>, <ease> ) <br />
[LUA] _EntGetName( <ent> ) <br />
[LUA] _EntSetName( <ent>, <name> ) <br />
[LUA] eventPlayerUseEntity( playerid, entity ) <br />
[LUA] Added lifetype class defs to defines.lua <br />
[LUA] _SetDefaultRelationship( <class>, <class>, <disposition> ) <br />
[LUA] _TraceSetCollisionGroup( <group> ) <br />
[LUA] Added masks to defines.lua <br />
[LUA] _TraceSetMask( <mask> ) <br />
[LUA] _file.Exists( <filename> ) <br />
[LUA] _file.Read( <filename> ) <br />
[LUA] _file.Write( <filename>, <string> ) <br />
[LUA] _file.CreateDir( <folder> ) <br />
[LUA] _file.Find( <wildcard> ) <br />
[LUA] _file.Delete( <file> ) <br />
[LUA] _file.Rename( <before>, <after> ) <br />
[LUA] Error messages are now actually useful <br />
[LUA] _TraceAttack( <victim ent>, <inflictor ent>, <attacker ent>, <amount> ) <br />
[LUA] 8, 9 and 0 can be used with PlayerOption now (assuming default cam binds) <br />
[LUA] _EntSetMaxHealth( <ent>, <max> ) <br />
[LUA] _EntGetMaxHealth( <ent> ) <br />
Version 9.0.1 - 30th October 2005 <br />
[FIX] Tiny memory leak in MP game panel <br />
[FIX] Possible problem with long GUI Text messages <br />
[ADD] Warning when CS:S reload animations are missing on server <br />
[FIX] lastinv fast firing exploit <br />
[CHA] Bloom is now off by default <br />
[CHA] NPC spawning is now allowed by default in server settings <br />
[FIX] Some Coop/NPC fixes <br />
[FIX] Missing GUI Rects in widescreen mode <br />
[ADD] Some missing server files <br />
[CHA] Removed old map (Oops!) <br />
[ADD] Icon for "gm_build_fortwars" <br />
[FIX] Linux server "wrong version" message <br />
[FIX] No longer need to copy CS and HL2MP content on Linux Server <br />
Version 9.0 - 28th October 2005 <br />
[ADD] LUA scripting support <br />
[ADD] 'lua' console command to run LUA commands <br />
[ADD] 'lua_openscript' command to run a script <br />
[ADD] 'lua_listbinds' to list available bound functions <br />
[ADD] 'gm_defaultgamerules' command <br />
[FIX] Possible phys properties bug <br />
[FIX] Bots not interacting with physics <br />
[FIX] Random spawn crash <br />
[ADD] Motion blur effect <br />
[ADD] ALL maps now listed at the bottom of the SP/MP game panels <br />
[FIX] MP Game Panel now remembers maxplayers <br />
[ADD] Wind alter sliders in the Admin menu (buggy) <br />
[FIX] Blood now shows properly online <br />
[ADD] Enabled blood for our German speaking friends <br />
[ADD] New scoreboard <br />
[ADD] New admin options <br />
[FIX] Non chat text in chat area text being weird <br />
[FIX] Weapon selection popup when scrolling in spawn menu <br />
[FIX] Modcache optimizations <br />
[ADD] Zombie player model (Thanks to Podunkian) <br />
[ADD] Stalker player model (Thanks to Podunkian) <br />
[ADD] Classic Gordon player model (Thanks to Podunkian) <br />
[ADD] Charple player model (Thanks to Podunkian) <br />
[ADD] Corpse player model (Thanks to Podunkian) <br />
[FIX] Removed black screen on fall damage <br />
[ADD] Working spectator mode <br />
[FIX] Avatars now work for listen server hosts <br />
[ADD] gmod_gamesetup entity <br />
[ADD] gmod_runfunction entity <br />
[ADD] gmod_player_start entity <br />
[ADD] weapon_swep entity <br />
[FIX] Can now spawn using DoD spawnpoints <br />
[FIX] Bloom hitching when switched on for the first time <br />
[FIX] Colour mod hitching when switched on for the first time <br />
[FIX] Bots not registering as bots when they first joined a server <br />
[ADD] Scrollbar on spawnmenu dropdown box. (use gm_spawncombolines to alter) <br />
[ADD] Bloom presets menu <br />
[FIX] Colour mod shader now works <br />
[FIX] Reduced telefragging <br />
[ADD] cs_assault to CS:S minimod <br />
[ADD] 910ths gamemode by Garry Newman (aka garry) <br />
[ADD] Melon Racer gamemode by Garry Newman (aka garry) <br />
[ADD] Laser Dance gamemode by Garry Newman (aka garry) <br />
[ADD] Tactical Police Cops gamemode by Garry (really just Lua SWEP examples) <br />
[ADD] BirdPoo gamemode by Andy Vincent <br />
[ADD] Football gamemode by Tristan Pemble (aka n42) <br />
[ADD] Zombie Infestation gamemode by Matthew Mullins (aka g33k) <br />
[ADD] gm_build_tothetop gamemode by Matthew Mullins (aka g33k) <br />
[ADD] gm_build_bridge gamemode by Matthew Mullins (aka g33k) <br />
[ADD] Longsight gamemode by "MrSteak63" <br />
[FIX] Importing custom spraypaints now works <br />
[ADD] SetModel console command ("SetModel alyx", "SetModel breen" etc) <br />
[FIX] Memory leak in mod manager <br />
[ADD] gm_build_fortwars gamemode by Matthew Mullins (aka g33k) <br />
</div>
27.9M
2007-10-11
Call of Duty 4: Modern Warfare (PC)
War rages on in the fourth edition of Activision's acclaimed war game. For the first time in the series, Call of Duty moves away from WWII to the modern battlefield. Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world.
1,473.7M
Desert Combat Final - Battle Of Fire Map
2005-05-02
Battlefield: 1942 (PC)
This is a custom map for DC_Final. It has custom vehicles and many other custom items of interest, including a jetpack and flamthrower.
37.9M
2004-09-20
Battlefield: 1942 (PC)
A B17 bomber was shot down while attempting to bomb a secret German factory, hidden in the mountains. British Commandos must fight their way through the area, to capture the crashed plane and the factory. The area is heavily guarded by SS units.
<div id="moredetails">
<br/>
This map is made by deXtor, 2004.<br />
Use at your own risk.<br />
You need the official expansionpack "Secret Weapons of WWII" to play this map.<br />
<br />
DESCRIPTION:<br />
A B17 bomber was shot down while attempting to bomb a secret German factory, hidden in the mountains. British Commandos must fight their way through the area, to capture the crashed plane and the factory. The area is heavily guarded by SS units.<br />
<br />
KNOWN BUGS<br />
- CTF and SP/COOP game modes not supported (I might add them in a patch later, check my website for updates)<br />
<br />
CREDITS<br />
Programs used:<br />
- Battlecraft 1942<br />
- Notepad<br />
- Adobe Photoshop Elements (with *.DDS plugin)<br />
- WinRFA (from the official MDT)<br />
- Coincoin's .Samples Maker<br />
Special Thanks To:<br />
- Enidesigns.com (for their great tutorials)<br />
- Dweller_Benthos (for his cool new .lst files for BC 2.1)<br />
<br />
CONTACT<br />
E-mail: dextor@mail.dk<br />
MSN Messenger: mceinstein@hotmail.com<br />
Website: http://www.cool-burger.tk/
</div>
12.7M
Battlefield 1942 - Warfront 1.0: Battle of Foy Map
2006-02-21
Battlefield: 1942 (PC)
A map by wasabi, converted by gonad, for Warfront 1.0. It depicts the Battle of Foy, during the Battle of the Bulge.
8.1M
Call of Duty 2 Demo [Single-Player]
2005-09-26
Call of Duty 2 (PC)
This is the official single-player demo for Call of Duty 2. Call of Duty 2 lets players experience four individual soldier stories as they overcome insurmountable odds. Lock and load soldier!<br />
<br />
Need something to read while downloading? <b><a href="http://pc.gamespy.com/articles/653/653843p1.html"><u>Check out GameSpy's article on the demo.</u></a></b><br />
0.0M
World of Warcraft - Scrolling Combat Text 5.6
2005-12-21
World of Warcraft (PC)
A fairly simple but very configurable mod that adds damage, heals, and events (dodge, parry, windfury, etc...) as scrolling text above you character model, much like what already happens above your target. This makes it so you do not have to watch (or use) your regular combat chat window and gives it a 'Final Fantasy' feel.
<div id="moredetails">
<br/>
What can it do? <br />
<br />
- Damage messages<br />
- Heals<br />
- Spell Damage/Resists and Damage Type<br />
- Dodges, Blocks, Parries, Absorbs, and Misses <br />
- Custom Colors for all text events<br />
- Config file to setup custom events (self and target), capture data, and display it.<br />
- Debuff/Buff gain and loss Messages<br />
- Low Health and Mana Warnings<br />
- Rage/Mana/Energy Gains<br />
- Troll Berserk alert<br />
- Enter and Leave Combat Messages<br />
- Rogue Combo Points, 5 CP Alert Message<br />
- Honor Gain<br />
- Ability to flag all text with * to more easily seperate it from target damage <br />
- Ability to show events as text messages at the top of the screen<br />
- Ability to set the scroll direction to up or down<br />
- Sliders for text size, opacity, and text scroll speed<br />
- MyAddons, Cosmos, Cosmos2 support<br />
- Settings saved per character<br />
- Load settings from another character<br />
<br />
<br />
Patch Notes <br />
<br />
4.11 - Added your overhealing, all power gains, and FPS mode as options, Added various new damage/power events, Added CTMod support, changed underlying option format for better saving size, added enter/leave world event optimization, Added Spanish support, various minor bug fixes and tweaks.<br />
4.01 - Fixed rainbow text fade point, Fixed horizontal text Y offset, Improved Execute/Wrath messages, fixed custom events not occuring in index order, fixed resets when massive spam, made resets alpha based<br />
4.0 - Added 3 new animations, 3 new fonts, text positioning, Execute/Wrath events, Reputation events, crit flag for all events, New Profile load/delete, better font sizing, font Outline options, font Direction options, removed troll berzerk message. Special Thanks to Dennie for his Chinese Version of SCT that provided the inspiration for most of these changes.<br />
3.54 - Updated TOC. Added current Health/Mana values to the warning messages.<br />
3.53 - Added Text Movement Distance slider, this along with Animation speed slider should let you better tweak your SCT Speed. Changed startup to hopefully work better for all users. Changed animation system slightly. Update German localization.<br />
3.52 - Fixed spell damage error from 1.8. Added class filter to custom events.<br />
3.51 - Commented out all custom Events, changed load up events so options always load.<br />
3.5 - Added Buff fading event, spell damage type flag, custom event data capture and formatting, added glancing and crushing blows, onUpdate code optimization, animation optimization, general code cleanup, fixed resists bug (changed event), fixed mana drain bug (warlocks).<br />
3.1 - Added Buff event, mana drains, New German Translations, Cosmos 2 Button support. Please note there are some new messages in the combat log from the 1.6 patch that are causing anomolies in SCT right now.<br />
3.01 - Added New localization files (from cosmos), added cosmos button, fixed multiple sticky crits, turned off some custom events by default.<br />
3.0 - Added custom events for target, Honor gain as event, 5 CP message, flag events as crit, new option screen, load other character settings, Fixed bug when getting hit during load, Fixed bug with multiple crits on the screen at once.<br />
2.82 - Added Rogue Combo Points, Updated Troll Berserk event, hopefully fixed disappearing sound/graphics issue<br />
2.81 - hopefully fixed issue with lingering text and flashing opacity<br />
2.8 - added opacity slider, Troll Berserk alert, Combat alerts, MyAddon Support, random bug fixes, general code optimizations.<br />
2.71 - fixed parry bug.<br />
2.7 - added new version friendly parsing system by Ayny, fixed major animation bug (much smoother now), fixed custom event bug with weapon procs, added french localization.<br />
2.61 - fixed bug with new frame code and the color selector.<br />
2.6 - added Sticky Crits, Critical Heals, Rage/Mana/Energy Gains. Partial Absorbs and Blocks changed. Debuffs and Drowning damage fixed. New Animation System.<br />
2.5 - added Debuffs, Absorb, Custom Events, Misc Damage (fire, falling, etc...), localization file.<br />
2.12 - fixed toc version<br />
2.11 - fixed toc version, fixed druid low mana bug, fixed defaulting new settings<br />
2.1 - fixed bug with blocks and PvP/Duel damage, added Low Health and Mana warning events<br />
2.02 - fixed bugs with ReloadUI (hopefully), init of the system, and made resists off by default<br />
2.01 - fixed a minor bug with scroll down and resist messages<br />
2.0 - Major code re-write. Added Custom Colors, Direction Toggle, Per Character Settings, /sctdisplay ability<br />
1.2 - Added PvP/Duel Damage and actual damage to blocks<br />
1.1 - Added Clearcasting to list of events<br />
1.01 - Fixed a minor option reference<br />
1.0 - Initial Release<br />
<br />
<br />
Offical Thread<br />
<br />
Where did it come from? - The idea and base code came from the healthbar mod. I liked that mod a lot, but it really didn't do all that I wanted. So I decided to use it as a base to create my own mod purely as a learning experience. I've continued to work on it and think its now stands on its own merits, with almost none of the original code still intact. <br />
<br />
How do I use it? - First unzip it into your interface\addons directory. It should be in its own folder called SCT. Now just run WoW and once logged in, type /sct to get the options screen. <br />
<br />
sct_event_config.lua is used to setup custom message events. Please open up the file (notepad, etc...) and read the opening section to understand how to use it all.<br />
<br />
/sctdisplay is used to create your own custom messages. <br />
Useage:<br />
/sctdisplay 'message' (for white text)<br />
/sctdisplay 'message' red(0-10) green(0-10) blue(0-10)<br />
Example: /sctdisplay 'Heal Me' 10 0 0 - This will display 'Heal Me' in bright red<br />
<br />
FAQ<br />
My custom event doesn't work. What's wrong? - Make sure you have the text exactly right, punctuation and capitalization matters. If you need help learning how to capture data, please see the examples or try this site http://lua-users.org/wiki/PatternsTutorial. Its also possible you are trying to search for an event SCT is not using (very few).<br />
<br />
How do I change the text for parry, block, etc...? - open up the localiztions.lua file and look for the event you want to change. Then change the text to whatever you like.<br />
<br />
How do I get get text to scroll? I only see numbers! - Make sure the 'Show Events as Message' option is unchecked. This is only if you want events to appear in the games default message area ('Not enough Mana', 'You are too far away', etc...)<br />
<br />
I don't like the message 'ABCDEFG' but I can't find where to turn it off in the options! - remove or comment out the default custom events you don't want in sct_event_config.lua (notepad, etc...).<br />
<br />
How do I change the fonts? - Doing this is easy, but I will not support it beyond telling you where to change it =) Look in sct.xml, on line 9 in the FontString element you will want to change the font it is pointing to.
</div>
0.3M
Battlefield 2 - Eve of Destruction 2 v1.1
2007-04-09
Battlefield 2 (PC)
No other military conflict is comparable to those dramatic years of the 20th century. Most rumors spread about the Indochaina and Vietnam War are not honest, even though it was the best documented war in history. No other military conflict was ever so controversial, pointing to an unloved fact: our enemy was not the only source of evil, the evil could be found within ourselves. The "Eve Of Destruction" mod is a tribute to the U.S. , ARVN and Vietcong/NVA soldiers who fought and died in Vietnam, and also to the Vietnamese people. <br />
<br />
<b><font color="yellow">Password: popsmoke</font></b>
1,283.2M