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Konami

KCE Nagoya

2007-03-21

Action, Adventure

Mature

Castlevania: Symphony of the Night (XBLA)

Symphony of the Night was an important milestone of the Castlevania series. It steered the series away from the standard ... (see more)
Symphony of the Night was an important milestone of the Castlevania series. It steered the series away from the standard level-by-level platforming formula of older titles and introduced a new style of open-ended gameplay mixed with RPG-like elements that would be emulated by most of its successors. A similar, earlier form of this type of gameplay existed in Castlevania II: Simon's Quest. The development of these features can be attributed to Koji Igarashi, the game's director and one of the team's newest members. Igarashi, a noted fan of 2D games,[1] was instrumental in refining the game's control scheme. He also established a seemingly official Castlevania canon, in an attempt to tie up several loose ends in the series' time line during Symphony of the Night.[2] Other notable staff include character designer Ayami Kojima and composer Michiru Yamane.

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Castlevania: Symphony of the Night (PS)

PS
1997-10-03
47 Players

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